Fluted glass

Reeded glass: every rib is a cylindrical lens that returns the strip under it squeezed and flipped, with a sheen down the lit side and a shaded groove.

<Fx effect="fluted-glass" preset="Reeded" />

Features

  • Every rib is a cylindrical lens: the strip under it comes back squeezed and flipped.
  • Sheen down each rib, shaded grooves, optional frost and tint.

Use it for

  • Hero titles and covers.
  • Privacy panels over content.

On this site

Installation

  1. Get runets.
    git clone https://github.com/ziyam-khan/runets
  2. Copy these files into your project, keeping their folders.
  3. Install what they use.
    pnpm add react

Usage

import { Fx } from 'runets'

<div className="card"> {/* position: relative */}
  <Fx effect="fluted-glass" />
</div>

API

PropTypeWhat it does
effectstringThe effect’s id, as in the address of this page.
presetstringOne of the presets above; the first by default.
paramsParamsAny parameter from the table, over the preset.
place'under' | 'over'Under the parent’s content (fills, halos) or over it (sparkles, glass). Default under.
radiusnumberCorner radius in points; the parent’s own border radius by default.
backdropstring | PaintWhat glass and distortion read: an image URL, or a function that paints a canvas the size of the parent.
maskPaintAn alpha mask for mask glow and text sheen.
hotbooleanDrives heat: the layer lights in 60 ms and cools over half a second instead of cutting off.
triggernumberChange it to fire a one-shot now (ping, ripple, burst, shockwave, zap).
wakenumberChange it to redraw for a second when something the layer reads, such as its occluders, moves on its own.
shape(time, w, h) => RectThe effect’s shape inside the parent, per frame: a lens that drifts.

Parameters

NameRangeDefault
rib Rib width2 to 6414
angle Angle-3.141592653589793 to 3.1415926535897930
refraction Refraction0 to 409
frost Frost0 to 10
dispersion Dispersion0 to 10.15
highlight Highlight0 to 10.5
tint Tintcolor0xffffff
tintAmount Tint amount0 to 10
border Border0 to 240
intensity Intensity0 to 11

Reads a backdrop: an image or a painted canvas given to the layer, refracted or sampled per pixel.

Accessibility

Source

The code is in src/fx/glsl/surface.ts in runets, MIT licensed.