Mesh gradient

Up to six colours, each owning a point that wanders; Shepard weights blend them in OKLab, so the middle never turns muddy.

<Fx effect="mesh-gradient" preset="Dusk" />

Features

  • Up to six colours, each owning a wandering point, blended in OKLab.

Use it for

  • Covers and cards.
  • Backgrounds with life but no detail.

Installation

  1. Get runets.
    git clone https://github.com/ziyam-khan/runets
  2. Copy these files into your project, keeping their folders.
  3. Install what they use.
    pnpm add react

Usage

import { Fx } from 'runets'

<div className="card"> {/* position: relative */}
  <Fx effect="mesh-gradient" />
</div>

API

PropTypeWhat it does
effectstringThe effect’s id, as in the address of this page.
presetstringOne of the presets above; the first by default.
paramsParamsAny parameter from the table, over the preset.
place'under' | 'over'Under the parent’s content (fills, halos) or over it (sparkles, glass). Default under.
radiusnumberCorner radius in points; the parent’s own border radius by default.
backdropstring | PaintWhat glass and distortion read: an image URL, or a function that paints a canvas the size of the parent.
maskPaintAn alpha mask for mask glow and text sheen.
hotbooleanDrives heat: the layer lights in 60 ms and cools over half a second instead of cutting off.
triggernumberChange it to fire a one-shot now (ping, ripple, burst, shockwave, zap).
wakenumberChange it to redraw for a second when something the layer reads, such as its occluders, moves on its own.
shape(time, w, h) => RectThe effect’s shape inside the parent, per frame: a lens that drifts.

Parameters

NameRangeDefault
colors Colourscolors5 colours
drift Drift0 to 0.40.12
speed Speed0 to 20.25
sharpness Sharpness0.5 to 41.6
warp Warp0 to 10.35
border Border0 to 240
intensity Intensity0 to 11

Accessibility

Source

The code is in src/fx/glsl/surface.ts in runets, MIT licensed.